

Don't build them everywhere.Released in 1997, the original Imperium Galactica was a strategy title of the subgenre known as ‘4X’. At 5 BC a turn, more than a half dozen of those puppies will cost you a LOT. Last thing, there are several other expensive yearly costs that players can lose track of, like spy upkeep, leader upkeep, asteroid labs and one of the biggest culprits: jump gates. Knowing when to go to 5 is something that you'll get used to as well. Setting the tax rate to 4 right out of the gate is a great idea too. Maybe you need to prioritize more on keeping your population numbers high. Something else is to remember that population pays taxes.

Any buildings you use to help build up the planet (auto factories, crust prospecting, cloning centers, etc) are wasteful unless you are actively using them so get in the habit of scrapping them if you know you are not going to be using them soon with a new technology. Toxic processors are only really worth it to change a toxic planet to barren (and you can scrap them once you hit desert or tundra), the -5 pollution is NOT worth the maintenance cost. Lastly on building choices, some buildings are just expensive for maintenance. Don't build missile bases/orbiting batteries anywhere deep in your territory, just near the borders. If you are hurting for defenses/fleet size, make a star base high on your build list, they're 1 BC maintenance for at least 5 command points. just don't (a few turns to get a colony ship to a nice planet, okay but that's it). Don't forget to scrap buildings that have outlived their usefulness too, like a cloning center at a max pop planet (where you are not making colony ships/civil transports).ĭon't exceed command points. I strongly suggest diversifying planets and using some to manufacture ships, others as people producers (good food ones) for colony ships and civil transports, and others still for research. If you build every building at every planet, you deserve to be broke all the time.

This is one of those things that may have a simpler answer than you might think.ĭon't always build every building.
